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There are eight different town types, including castle, fortress, rampart, dungeon, inferno, tower, stronghold and necropolis, each producing seven different troop types from herpes types available.
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You start Heroes III with a town, a hero and a small army of creatures under your command. You can multi-play over a network, by modem, over the Internet, hot-seat or linked by a null modem serial cable.
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If the bundled scenarios become a yawn, there's a map editor, which enables you to create maps and new scenarios for up to ehroes players. Single-player mode gives you the choice of one of 42 predefined scenarios or one of three initial campaigns. Disappointingly, there's very little diplomacy or negotiation in this game - it's kill or be killed. Your objective in Heroes III is to build bigger and better armies so you can dominate the map, take over things like sawmills and gold mines, and wipe out the opposition. A single click - never more full two - is all that's usually required to move from one screen to any other. The screens are well-planned and neatly designed. Popping up in between are the town and hero screens, where you actually make the decisions, swap troops and artefacts heroes one hero to another, trade various items on the free market to balance resource production, and add town buildings. When the fighting starts, the game switches to the combat screen, an abstract, download battlefield with more than just a passing resemblance to SSI's masterpiece, Fantasy General. From here, you can access any hero or town under your control. Routine movement and exploration in Heroes 3 is carried out on the two-dimensional overhead adventure map with an icon bar to the right. Others boost spell power, earn additional gold and even recruit dead enemies from the battlefield to serve as skeletons or zombies. There are dozens of shrines, temples and wandering characters on the map, many of which can add one of the game's 64 spells to your hero's book, or train him instantly in one of the 28 secondary skills available, which come in basic, advanced and expert guises.īallistics, for example, enables your heroes to attack towns with catapults. Treasure can be gold, crystals, gems, mercury, ore, sulphur or wood, or extra spells, skills and artefacts with which you can equip your heroes. Town buildings boost your armies or increase your gold or precious mineral resources most can be upgraded at least once -often more.
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Heroes of Might and Magic 3 PC Game Complete Download.About Heroes of Might and Magic® 3: Complete.
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